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Letter is K
List of candidate figures
Jack Kilby - Jack St. Clair Kilby was a Nobel award-winning American electrical engineer, his greatest achievement was the creation of the first working integrated circuit while working at Texas Instruments in the 1950s.
The visuals here could be either very direct, inspired by the diodes, microprocessors, and transistors of the circuit, or more abstract. The lines and squares could start to turn into an overhead view of the city/world that’s been affected by the integrated circuit
Stephanie Kwolek – Kevlar - An American chemist discovered this material, which is five times stronger than steel, is used in bicycle tires, racing sails, body armor, frying pans, armored cars. She discovered the first of a family of synthetic fibers of exceptional strength and stiffness: poly-paraphenylene terephthalamide.
Visual concepts could include the molecular makeup of kevlar, fluidity of fibers as well as the rigidity and strength of the material.
Deepika Kurup - is an inventor, scientist, and clean water advocate. Kurup's initial idea that won her the Discovery Education 3M Young Scientist in 2012 is based on using a photocatalytic compound for water purification.
In 2015 she developed a pervious photocatalytic composite using sand, TiO2, Portland cement and silver nitrate. This photocatalytic pervious composite showed 98% reduction in total coliform bacteria immediately after filtration. Exposure of the filtered water to sunlight with a photocatalytic composite disc resulted in 100% inactivation of total coliform bacteria. I think this one has a lot of different paths we could go in!
Playing around with whether we wanted a landscape that emphasized the sun and water like Fedora 34, or if we wanted to symbolize bacteria in a way with the water in a gradient effect going from dirty to clean.
Robert Kahn - Robert Kahn was an electrical engineer from the Defense Advanced Research Projects Agency. When the company DARPA ran out of funding, he and a computer scientist from Stanford named Vint Cerf collaborated on the principle of the interconnection of heterogeneous computer networks. They called it the TCP (transmission control protocol) which originally included the IP (Internet Protocol). After the U.S. Department of Defense adopted it in 1980, the TCP/IP became the standard Internet communication protocol we still use today.
I don't have many ideas for visuals off the top of my head but right now while we all work with the internet mostly from home its really important so I'm sure we could come up with something.
Option 3: Deepika Kurup has more potential to explore.
Deepika Kurup is the winner!
Nature/Water Cycle Some ideas were a physical landscape where land and water meet. It was brought up that we could leave an easter egg of trees from previous wallpapers. Marie also brought up the idea of dew droplets. Especially since Kurup’s invention involves hollow glass microspheres, so the droplets could represent both water and the shape of the microspheres.
Transparency/Reflection Water’s transparency was brought up as a visual element to play around with. Transparency is also key in Fedora’s OpenSource process. Either one or more reflective orbs being the end result of the filtered process reflecting the world around us and the clean ending.
Filter/Purification Mo brought up how water gets filtered so it’s easy to digest, the same way Fedora is which results in it being the better “purified” desktop. We discussed particles and elements being filtered out potentially in a gradient abstractly or concrete representation.
We talked about how this invention and the ability to filter particles out of the water, mirrors our necessity to filter air when it comes to covid, and how it offers hope.
We had a wonderful brainstorming session today during a Fedora Design Sessions for F36. Here's the mind map we generated together:
<img alt="fedora_36_mind_map.png" src="/design/issue/raw/files/b01df2aa15b7f2fd4a17b8e83e2b93c73d09b57ba5c19a6dc7eb5c25013ab581-fedora_36_mind_map.png" />
@madelinepeck 's blog post on the first brainstorm: https://www.madelinepeck.com/blog/2021/10/25/fedora-36
The video recording of the session: https://peertube.linuxrocks.online/w/jL5RpSt7EB5aiz9YoERk3L
Some random thoughts:
We've historically had quite a few water-themed wallpapers. (This goes well with Fedora Blue, I suppose!)
I don't know if this argues for or against further water designs. :)
The FC6 wallpaper with its reflective sphere immediately comes to mind. When I asked around, that was often chosen as a favorite. If we're interested in a callback or update, that might be worth looking at.
I'd like to stay away from anything that feels.... pandemicky. If we go this direction, let's focus on cleanliness, health, normality over anything bacteria/viral.
Today's call replay will hopefully eventually show up here, if you'd like to see what we talked about: https://peertube.linuxrocks.online/w/iNMPfdSfCXXrsvr9FJiyfV
Here's the sketches I showed... the upper right one is meant to be a waterfall down layered rocks, frontal perspective.
<img alt="Screenshot_from_2021-11-17_13-57-57.png" src="/design/issue/raw/files/22b510583ec5d1579f592705433c9c044aed3ead8a1fb62d8165b91897d55508-Screenshot_from_2021-11-17_13-57-57.png" />
Some inspiration I shared:
The layered artwork of Nobuhiro Nakanishi... they use rectangular glass plates to create immersive landscapes that form a wide landscape:
https://www.artofit.org/2019/01/28/layered-landscapes-by-nobuhiro-nakanishi/
I also found Maud Vantour's layered paper constructions really interesting... relating to the layers of filtration water typically runs through (including in Kurup's system) - they're very dimensional works, and some have a natural / landscape kind of feel like you're in a cave or canyon or flower:
https://www.behance.net/maudvantours
Then I thought about shadow boxes, and kind of combining the idea of nakanishi's rectangular transluscent plates with shaped cut outs like Vantour's paper layers. I found a landscape image by Stone Ridge Glass, which seemed very much the sort of thing that might make a nice combination of the different concepts we were thinking about.... layers/filtration, nature, reflection, connection:
https://stoneridgeglass.com/glasscapes/landscapes
One in particular that caught my eye, it's called Cathedral Dusk: https://stoneridgeglass.com/cathedral-dusk
So my proposal would be a layered shaped glass textured landscape, maybe vertically taller than Cathedral Dusk to show layers of ocean or layers of soil beneath.
The thumbnails I came up with for the meeting today <img alt="IMG_4313.PNG" src="/design/issue/raw/files/0d79c261ea7fdfa5a1babf7987d24d523fd1f4e2f867c976918047e30d4315e6-IMG_4313.PNG" />
I really like the design of the spiderweb droplets one. I think that the design should use a landscape of some sort, but it should include a spiderweb-style thing (such as this) in the corner. So from the perspective, you'd see the landscape in the background with the spiderweb (not in the focus) in the foreground.
These were me awkwardly trying to render some colored glass layers in blender as a proof of concept for the shadowbox idea, I followed this tutorial for the glass material. Attaching the blend in case the material is useful. <img alt="glass-render-01.webp" src="/design/issue/raw/files/17ab4277f12915df0cd24162063e956fa8e34b4c7429e3162ad48e82b4abe0ec-glass-render-01.webp" />
<img alt="glass-render-02.webp" src="/design/issue/raw/files/e73b7512c92d93fffa64dbc3fd029b0cdeeec0005683d9415772b2005d6306b7-glass-render-02.webp" />
<img alt="untitled.blend" src="/design/issue/raw/files/e66cfa22d30d19605a28470665570b2a4b074b1d145af08522c6a7dcacdc8395-untitled.blend" />
@duffy asked if I would jump in and try to realise some ideas in blender. I started yesterday playing with the layered glass. I ended up steering away from the landscape and was experimenting with a liquid transitioning from "dirty" to "clean" across the layers. This is what I ended up with.
<img alt="f36_wallpaper.001_comp.png" src="/design/issue/raw/files/4f6a8e73e97f658d0f60fb4d57d3a8588faa537eedbcc22a0da031e961d02e24-f36_wallpaper.001_comp.png" />
It went a bit far from the initial idea. It's very much my style but I think it might be a bit too dark and contrasty for most peoples taste so please let me know your thoughts. I won't be able to join the meeting this week but I can watch back after if you get a chance to discuss it. If you don't like this direction then I could lean back towards a layered landscape and maybe someone could sketch a design to work from?
<img alt="f36_wallpaper.000.blend" src="/design/issue/raw/files/50ff3a449e530fd471ede11773c94f0bf9ba1e05c8ae6f4c214047812c623453-f36_wallpaper.000.blend" />
I also really like @madelinepeck little landscape sketch. I thought it could look really nice in this sort of painterly 3D style - https://www.matkovskidragos.com/the-illustrated-nature
I think all of these have a lot of potential!
I'm kind of partial to the little landscapes. I like the warm cozy house in the rain. Maybe that could be combined with the rendered glass block aesthetic?
@mciahdenn Mo knows this is a minor obsession of mine, but I'd really like us to make sure we steer away from designs that may give flashbacks to "oh no! I broke my LCD panel", and while I actually really love those stripes as a visual, they're doing that to me a little bit. :)
I think the dark colors in that might be good for a night screen, and then a brighter day version?
(Just to be clear, these are Matthew-as-interested-human-being thoughts, not to be given special FPL weight in the conversation. Except maybe the broken screen thing.)
I think this week I'm going to try and continue working on the design of each "glass part" that can then hopefully be taken into blender by @mciahdenn . Sort of like designing a piece of fabric that's then printed and draped across a mannequin/dress form.
But I also really like the look of those 3D painterly style that they shared in a comment above ^ so on the side just for fun and less pressing I might experiment with the landscape or the water droplet thumbnails. Do people have a preference? I think they both have the opportunity to have good night and day options however they're plan B and I will work on plan A first.
<img alt="fedora_36_thumbnail.png" src="/design/issue/raw/files/a1633676e42089a3495969a0de2cbde56d5b9867ea5158b4315dd6c6a15b68d9-fedora_36_thumbnail.png" />
@madelinepeck I'm finding it difficult to picture how the glass layers are going to work. I'm sure those sculptures look great in person when you can look through them from different angles but non of the photos of them look good. My preference would be to keep the layer concept but do opaque/paper style layers, more like this: https://i.pinimg.com/564x/a0/d7/16/a0d716788d68b4dddf00245b44f7ce18.jpg https://i.pinimg.com/564x/3b/77/87/3b7787c4adc898df98c086f887d13fed.jpg https://thumbs.dreamstime.com/b/landscape-paper-art-concept-vector-illustration-craft-style-cloudy-sky-appears-layers-mountains-sun-river-cut-90577606.jpg
Just personal preference though. I'm happy to go forward with the glass, I'll just work with whatever you can give me.
If you draw the layers as vectors, just keep it all in one svg file. It should be easiest to work with that way and I can separate out the layers once I have it in blender. Or if you just want to draw it up in krita and I'll vectorize it after then that's cool too.
@madelinepeck I'm finding it difficult to picture how the glass layers are going to work. I'm sure those sculptures look great in person when you can look through them from different angles but non of the photos of them look good. My preference would be to keep the layer concept but do opaque/paper style layers, more like this: https://i.pinimg.com/564x/a0/d7/16/a0d716788d68b4dddf00245b44f7ce18.jpg https://i.pinimg.com/564x/3b/77/87/3b7787c4adc898df98c086f887d13fed.jpg https://thumbs.dreamstime.com/b/landscape-paper-art-concept-vector-illustration-craft-style-cloudy-sky-appears-layers-mountains-sun-river-cut-90577606.jpg Just personal preference though. I'm happy to go forward with the glass, I'll just work with whatever you can give me. If you draw the layers as vectors, just keep it all in one svg file. It should be easiest to work with that way and I can separate out the layers once I have it in blender. Or if you just want to draw it up in krita and I'll vectorize it after then that's cool too.
Ahh, the idea of the opaque paper style is cool! I think one thing we all came to agree on at the design meetings was the similarities in transparency between water, Fedora, and the physical pieces that inspired the idea, so it might be better to stick with that.
I think because Blender can have a light source we can still capture some luminosity through the layers if most of the layers are transparent to a degree, kind of like real life. Plus there are parts that we wouldn't be able to make in real life, like the cloud layers hanging from nowhere, so Blender is great to mix a bit of both traditional and virtual creating :)
I'm making the layers on a file in krita because I'm not sure if I have the right skills/brushes to make them in inkscape. Will try and share that file later today :D
An update on the wallpaper krita file. Hopefully will have this finished by tomorrow? I know the deadline is fast approaching and this needs to be finished to hand off to @mciahdenn but just to see whats on so far. <img alt="Screenshot_from_2022-02-09_17-52-53.png" src="/design/issue/raw/files/82b85d210503bd43134b2c9133d4c2bd26e3fab4e9ed60389e338929f661211e-Screenshot_from_2022-02-09_17-52-53.png" /> (I dont know why but it won't let me attach the krita file?)
The fedora background git repository is ready for Fedora 36: https://github.com/fedoradesign/backgrounds/tree/f36-backgrounds
Once the default wallpaper is ready, make sure to commit to that branch.
Rendering the front clouds wasn't turning out how I liked so I want to redo them but this is what it looks like with the fake lighting in krita for the beta release so far <img alt="fedora_36_wip.png" src="/design/issue/raw/files/d9a43e92b2eab143e756561ccd1e77955bd48a8f2ce12cb9557b80d0bdbfb62e-fedora_36_wip.png" />
Uploading these to the repo today @luya for packaging for the beta release :)
<img alt="f36-01-day.png" src="/design/issue/raw/files/7b88b481c904d644971e40ad7e7e37617619410c730267e8d844105253066407-f36-01-day.png" /><img alt="f36-02-night.png" src="/design/issue/raw/files/3a5e0c100447a515c697083c87373c0a39dc7a20770c5eb3911a23b6eb69ac47-f36-02-night.png" />
Thank you @madelinepeck . The packaged backgrounds will land today on the main repository. https://src.fedoraproject.org/rpms/f36-backgrounds
<img alt="Screenshot_from_2022-02-22_13-48-52.png" src="/design/issue/raw/files/4b614fb6500887ea85ccfef98465d4a53ddc0e988d53a365a2eb7c9a0f3b42d9-Screenshot_from_2022-02-22_13-48-52.png" />
Hi :) I had some spare time so just for fun (I've been wanting to learn Blender better for a while) I sat down and tried to revise the glass stuff I did earlier to see if I could make something approximating what @madelinepeck has come up with here. Not too much luck, but posting the .blend here in case anyone wants to run with it and/or is better at glass materials / cloud materials / grass materials etc than I am!
Here's the tutorials I followed:
Creating the grass (just green hair particles. I couldn't use the texture they cite because the scale is off, blades of grass are the size of the trees and I couldn't figure out how to scale the texture.) https://www.youtube.com/watch?v=jOS9k6kqBsc
Creating the glass materials https://www.youtube.com/watch?v=CtfNtpJa3hU
Creating the clouds https://www.youtube.com/watch?v=lPAYX8z9i8M
<img alt="f36-mizmo-attempt.blend" src="/design/issue/raw/files/13870c0b83f57509a65061942abd424e9e5111464ef46af62ef35520fc955070-f36-mizmo-attempt.blend" />
Some issues here: - The grass looks horrible like green hair on a bald person! I had the material as a base green color and that stopped working. - I have a pretty nice, blue cloud off on the side. That could be duplicated to make the real clouds in white. I colored it blue thinking I'd put it inside the front light blue water to make it look cloudy. - The middle blue glass does not shine through the front blue glass... it's as if it's not there. But the green mountain layer does shine through. I can't figure out why. - The lighting is a train wreck.
We're complete on this :)
Metadata Update from @duffy: - Issue close_status updated to: Fixed - Issue status updated to: Closed (was: Open)
3 of Micah's devel versions
<img alt="f36_blender_devel_1.png" src="/design/issue/raw/files/dadbc53d1f5e9060f5ad1a2db58da4e72058436e27f1ec60a4d1fb1a7c4ed8a6-f36_blender_devel_1.png" /><img alt="f36_blender_devel_2.png" src="/design/issue/raw/files/f73dd262b25f7711a29a7e1bd9a561cdf469eaf979822a64c809fe3b08537f63-f36_blender_devel_2.png" /><img alt="f36_blender_devel_3.png" src="/design/issue/raw/files/39b09f9cfd8d8d47303f0faccc5c1474a84a9962787e08a8f2c7c4b128c9818f-f36_blender_devel_3.png" />
The final jpgs of the wallpaper, the svgs will be up and posted soon
<img alt="fedora_36_night_wallpaper.jpg" src="/design/issue/raw/files/32c669fa5d224be0df423871705ec190c55f285be3c8e11e968d5726b331df0c-fedora_36_night_wallpaper.jpg" /><img alt="fedora_36_wallpaper.jpg" src="/design/issue/raw/files/69ecacc6d032c8bd8350eb0424478ebacad28bc288b016e7d106f8f6cfc09888-fedora_36_wallpaper.jpg" />
Here's the .blend file from Micah! <img alt="fedora_36_wallpaper.002.blend" src="/design/issue/raw/files/291b9da5eddf61b11ac587eea13a3a5c6973f1547a0cc1e8f1b3eb0aa5090370-fedora_36_wallpaper.002.blend" />
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