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@@ -15,7 +15,7 @@
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// sound channels
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// channel 0 never willingly overrides
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- // other channels (1-7) allways override a playing sound on that channel
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+ // other channels (1-7) always override a playing sound on that channel
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float CHAN_AUTO = 0;
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float CHAN_WEAPON = 1;
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float CHAN_VOICE = 2;
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@@ -54,9 +54,9 @@
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{
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//stats 0-31 are filled by the engine.
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//they are for the 'fixed function' stuff, that works without requiring csqc.
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- //these stats need to be standardized amoung engines, so you're not allowed to mod them, so nur.
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+ //these stats need to be standardized among engines, so you're not allowed to mod them, so nur.
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#define STAT_HEALTH 0
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- #define STAT_WEAPONMODEL 2 //weapon model index, as evalutated by server code.
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+ #define STAT_WEAPONMODEL 2 //weapon model index, as evaluated by server code.
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#define STAT_AMMO 3
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#define STAT_ARMOR 4
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#define STAT_WEAPONFRAME 5
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